Medieval II: Total War is a turn-based strategy and real-time tacticsvideo game developed by The Creative Assembly and published by Sega. It was released for Microsoft Windows on 10 November 2006. Feral Interactive published versions of the game for macOS and Linux on 14 January 2016.[1] It is the sequel to 2002's Medieval: Total War and the fourth title in the Total War series.
Medieval II: Total War | |
---|---|
Developer(s) | Creative Assembly Feral Interactive(OS X, Linux) |
Publisher(s) | Sega Feral Interactive (OS X, Linux) |
Director(s) | Robert T. Smith |
Designer(s) | Robert T. Smith Dan Lehtonen |
Composer(s) | Jeff van Dyck Richard Vaughan James Vincent |
Series | Total War |
Platform(s) | Microsoft Windows, OS X, Linux |
Release |
Microsoft Windows
|
Genre(s) | Real-time tactics, Turn-based strategy |
Mode(s) | Single-player, multiplayer |
The game is set between the years 1080 and 1530. Like the original Medieval: Total War, it focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.
- 1Gameplay
Gameplay[edit]
Similarly to previous titles in the Total War series, Medieval II: Total War consists of two main modes of play: a campaign mode and battles.
Campaign[edit]
The campaign, which is turn-based, allows the player to play as one of seventeen factions from the time period and build their nation economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction's military, economic, and social systems in large campaign maps. During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.[2]
The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, such as Jerusalem, Granada, Rome or Constantinople.[3]
Territorial control in the campaign is represented by 'settlements', which are large, notable communities. Unlike in previous Total War games, there are two different types of settlements: castles and cities. Cities primarily focus on buildings that boost one's economy, while castles primarily focus on buildings that allow for the recruitment of more advanced types of soldiers. Certain buildings in settlements can also allow the player to recruit agents that fulfill certain functions, like diplomats and spies. Under most circumstances, the settlements can be converted from one type to the other. Settlements can be governed by members of the player's family, who are also capable of leading armies as generals. The talents of family members (and other key characters) are affected by various statistics, like 'Piety' and 'Loyalty', which are in turn impacted by their character traits, personal experiences, and members of their personal retinue. For example, a character with a high 'Command' stat can be expected to do better in battle than a character with a low stat.[3]
Religion in the game is divided into three primary faiths: Roman Catholicism, Eastern Orthodoxy, and Islam. Unorganized pagan faiths and heretical sects are also represented. If a large portion of a settlement does not adhere to the state religion, unrest may ensue. Missionaries and religious buildings can be used to gradually convert members of other faiths to the state religion. Catholic nations must deal with the Pope, who can send special missions to Catholic rulers. Failure to obey the Pope may result in excommunication. The Pope may also call Crusades against hostile settlements. Muslim imams with a high 'Piety' stat may similarly declare jihads.[4]
Factions primarily interact with each other through diplomacy. Diplomatic actions include the creation of alliances, the securing of trade rights, and the giving or receiving of tribute. Factions may go to war with one another to secure more settlements or other concessions. Factions that are at war can use their armies to fight each other, which incorporates the battle mechanic of the game into the campaign. Several factions in the campaign are either not present or 'dormant' when the game begins. The Mongols will invade at some point after the campaign has begun, often posing a serious threat to factions in their path. Later on, the Timurids will also invade, bringing war elephants with them. Late in the game, factions may also sail to the Americas, where they can encounter the Aztecs.[5][6]
Battles[edit]
A group of English knights attacking French dismounted feudal knights.
One of the main focuses on the Total War franchise is its representation of real-timebattles in addition to the turn-based campaign. A battle consists of two or more armies from different factions fighting each other. Battles play similarly to those in Rome: Total War, with formations of various kinds of troops engaging in combat. The objective of the battle is to defeat the enemy army by completely destroying it or causing the whole army to flee; in a siege battle, the objective is to completely destroy the army or to take control of a plaza in the centre of the settlement. There is also an option which allows the player to allow for time limits on battles, meaning that the attacker must defeat the defender within a certain time limit or the battle results in a victory for the defender. Battles can exist as custom battles set up by the player, multiplayer battles between humans, historical battles based on real-life military engagements, or battles that occur between factions in the campaign.[3][6]
Reception[edit]
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Medieval II: Total War received a 'Gold' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[11] indicating sales of at least 200,000 copies in the United Kingdom.[12]
Medieval II: Total War received 'generally favorable reviews' according to the review aggregation website Metacritic.[7]
The exclusive review was given to PC Gamer (US), which gave it an 'Editor's Choice Award'.[10]IGN said that the game was not as revolutionary as its predecessor, but still introduces some new ideas and builds on others from Rome: Total War, which would still be enough for anybody to buy it.[6]GameSpot noted the game's 'epic, engrossing gameplay', but also criticised its 'beefy system requirements'.[3]Hyper's Anthony Fordham commended the game for its 'incredible gameplay, both in battle and on the world map.' However, he criticised it for being 'more a refinement of the series than a huge leap forward.'[13]
Swedish historian and member of the Swedish AcademyPeter Englund reviewed the game for Swedish newspaper Dagens Nyheter where he made comparisons to traditional battle depictions such as old copper engravings and paintings, and the more recent film medium. In the review, Englund concluded that Medieval II represents a form of battle depiction 'amazingly similar to an engraving from the 1600s.'[14]
The editors of Computer Games Magazine named Medieval II the eighth-best computer game of 2006. They wrote that 'No scripted encounters or overly dramatic cutscenes can compare with the stories Creative Assembly allows you to write as your armies beat down all who would oppose you.'[15]Edge ranked the game at #26 on its list of 'The 100 Best Games To Play Today', calling it 'as complete a depiction of war as there has been in a videogame.'[16]
Although most reviews were positive,[3] some reviews have noted negative aspects of the game, such as pathfinding bugs,[17] some AI problems and some uninteresting new features.[9]
Expansion[edit]
An expansion, Medieval II: Total War: Kingdoms, was announced on 30 March 2007 and released on 28 August 2007 in the US, 31 August in the UK, 7 September in Australia, and 22 November in Japan. It adds four new campaigns to the game: 'Americas', which focuses on the Spanish colonization of the Americas, 'Britannia', which focuses on several conflicts on the British Isles, 'Crusades', which covers the Third and Fourth Crusades, and 'Teutonic', which deals with the Northern Crusades. In each of the campaigns, a small part of the world (e.g. the British Isles) is taken and enlarged, with many settlements added to it.
The Gold Edition of the game, containing the original game and the expansion pack, was released on 1 February 2008; this was later released/renamed on Steam as Medieval II: Total War™ Collection.
References[edit]
- ^'The Medieval II: Total War™ Collection gallops to Steam for Mac and Linux on January 14th'. Feral Interactive. Feral Interactive. Retrieved 3 November 2017.
- ^ abMeer, Alec (13 November 2006). 'Medieval 2: Total War'. Eurogamer. Retrieved 26 July 2016.
- ^ abcdefOcampo, Jason (14 November 2006). 'Medieval 2: Total War Review'. GameSpot. Retrieved 26 July 2016.
- ^Toose, Dan (6 September 2006). 'Medieval 2: Total War Designer Diary #4 – Religion'. Gamespot. Retrieved 1 April 2019.
- ^Toose, Dan (24 July 2006). 'Medieval War II : Total War : Developer Diary'. Hexus. Retrieved 1 April 2019.
- ^ abcdeButts, Steve (8 November 2006). 'Medieval II: Total War UK Review'. IGN. Retrieved 27 July 2016.
- ^ ab'Medieval II: Total War for PC Reviews'. Metacritic. Retrieved 26 July 2016.
- ^Ferris, Duke (15 December 2006). 'Medieval II: Total War Review'. Game Revolution. Retrieved 26 July 2016.
- ^ abKosak, Dave (17 November 2006). 'GameSpy: Medieval II: Total War'. GameSpy. Retrieved 14 March 2009.
- ^ ab'Medieval II: Total War'. PC Gamer: 28. December 2006.
- ^'ELSPA Sales Awards: Gold'. Entertainment and Leisure Software Publishers Association. Archived from the original on 19 March 2009.
- ^Caoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on 18 September 2017.
- ^Fordham, Andrew. 'Medieval II: Total War'. Hyper. Next Media (159): 54–55. ISSN1320-7458.
- ^Englund, Peter (24 November 2006). 'Medieval II: Total War'. Dagens Nyheter.
- ^Staff (March 2007). 'The Best (and Worst) of 2006; The 16th Annual Computer Games Awards'. Computer Games Magazine (195): 46–51.
- ^Edge staff (9 March 2009). 'The 100 Best Games to Play Today (Page 8)'. Edge. Archived from the original on 26 September 2012. Retrieved 26 July 2016.
- ^Molloy, Sean (January 2007). 'Medieval 2: Total War'. Games for Windows: The Official Magazine (2). Retrieved 26 July 2016.
External links[edit]
- Medieval II: Total War at MobyGames
Wikiquote has quotations related to: Medieval II: Total War |
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Medieval_II:_Total_War&oldid=904103025'
Get an army, move it out of a settlement so it is on the gamemap. Right click on the general (you may have to have a familymember leading the army) and there will be a small button towardsthe bottom that says 'join crusade.' Click that, and if you have abig enough army they will join the Crusade.
When the medieval total war is released?
medieval total war was launched in 2002 and the viking pack was launched in 2003, the medieval 2 total war game was launched in 2006
How do you get to the Americas in Medieval 2 Total War?
Get total war medieval 2 gold edition. Its on amazon for 10 bucks
Which is better medieval total war 2 or shogun total war?
Is medieval total war 3d?
Downloadable medieval fighting games?
What year in the does medieval 2 total war start?
Medieval 2 Total War starts in 1033 just after Duke William claims the English Throne.
What are the ratings and certificates for Medieval Total War - 2002 VG?
Medieval Total War - 2002 VG is rated/received certificates of: USA:PG-13
We soon learn that Nandor, Laszlo, and Nadja were sent by their vampiric higher-ups to conquer “the New World” centuries ago, but instead have spent most of that time skulking around their shared house and avoiding anything that could approximate assimilation. One particularly hilarious scene involves Nandor and Guillermo’s excursion to a grocery store, where we get a sense of exactly how disconnected from society the vampires are. Waititi and Clement stay off camera this time around, but still divide directorial and executive producing duties on the FX series, with Clement also writing a number of episodes alongside executive producer Paul Simms. Thankfully, they’re still up to date on their pop culture references — Nandor considers Edward from Twilight a style inspiration.The show also looks set to deepen the mythology established in the movie, introducing a new breed of supernatural creature in the pitch-perfect Colin Robinson (Mark Proksch), an “energy vampire” that feeds by either enraging its victims or boring them with tedious conversations. What we do in the shadows song.
What are traits to make a good leader?
How do you get a first person view in medieval total war?
you cant but in empire total war you just press insert
What is thrid age total war?
third age total war is a mod of medieval total war involving factions and units from the lord of the rings trilogy
How do you kill the pope on medieval 2 total war?
What happened in the peoples crusade?
What is the Rating for medieval 2 total war?
How do you use cheats on Medieval total war?
Can you install medieval total war without steam?
yes, steam was only introduced to the total war series when empire tw was brought out
Is there a fun game to try?
I Think Medieval 2: Total War, Rome: Total War, and Empire: Total War are great games. Try also Assassins Creed 1 and 2
How do you create your own units in Medieval Total War 2?
How do mercenaries work on Medieval Total War?
How do you make a first person view in medieval total war?
Does medieval ii total war work on mac?
Um , as far as I can tell , Medieval II: Total War Only operates on Windows 2000/XP Here are the full system Requirements. www.gamespot.com/pc/strategy/medieval2totalwar/tech_info.html
Is medieval 2 an expansion pack?
No it is not an expansion. It is the 4th game in the Total War series. So, you don't need any other game to play it. And if you want to get it's expansion it's called Medieval 2 Total War: Kingdoms.
What is the best website for medieval free gaming?
http://www.gamearena.com.au/shop/games/title/medieval-ii-total-war-kingdoms/index.php
Do you need medieval 2 for third age total war to work?
No, actually. You just need Medieval 2:TW system components.
What do they mean in Medieval 2 Total War when they said Defeat is imminent and why?
What is the unit id for templar sergeants in medieval total war 2?
Is Milan in medieval 2 total war a faction of the grand campaign?
How do you eliminate a faction in Medieval 2 total war?
How do you type in cheats for medieval 2 total war?
Is medieval 2 total war compatible on windows vista?
Medieval Total War 2 IS compatible with Windows Vista. If you do however experience problems running the game, run in compatibility mode with administrator running. Try downgrading to Windows XP
What time was the medieval war?
Medieval 2 Total War Crusades Byzantine Empire
Did children fight in medieval wars?
Yes, a good example would be one of the crusades, where children marched towards a war before having to retreat because of technical issues. 'The Children's Crusade'
Is medieval total war compatible on windows vista?
it is a cool game that is about the conquering of Europe with army.
What button is the cheat menu for medieval 2 total war?
It's the @ button that also has the ' symbol on it
Is medieval 2 total war compatible on windows 7 64 bit?
On Medieval 2 total war what turn does the timurids come out?
Where can the CD key for Medieval 2 total war be found on the case or manual?
How do you unlock all factions in medieval 2 total war?
Third age total war?
Third age total war is a mod (moderation) for medieval 2 total war kingdoms. If you are a fan of the lord of the rings trilogy and you like the real time strategy the creative accembly offer then you will really enjoy it. There is also the lord of the rings total war which is basically the same but in the style of Rome total war (but it has no fellowship campaign, as third age… Read More
What are some good medieval PC games?
Medieval Total War 1 & 2, Hinterland 1 & 2, possibly Runescape if the internet is available. Patrician IV (or III), is an excellent intro to medieval trading and business.
When was the Jarrow Crusade?
the jarrow crusade started in october in 1936 3 years before the war xxxx
Why didn't the crusades go to war?
What helped stop the crusade?
Who won in the war of the first crusade?
The ottomans, seeing as the europeans didn't manage to hold Jerusalem. But if the crusade counted as a war with winners and loosers is a matter of debate
Can you create battle's on Medieval total war demo?
The Answer is.. NO, because that game sucks.. I tried it ones, and it won't let me..
How do you get guilds in medieval total war 2?
you have to have a reasonable economy army e.t.c. and in time they will approach you in about 15 turns Nana mate karana mana song download.
What does crusade means?
A crusade is a war started for religious cause as in, Christians fought the Muslims to stand up for there beliefs.
Medieval 2 Total War Crusades Venice
Is war wick castle a medieval castle?
What are the release dates for Crusade in the Pacific - 1951 War in Korea - 1.24?
Crusade in the Pacific - 1951 War in Korea - 1.24 was released on: USA: 1951
What is the release date of Medieval 2 Total War Kingdoms?
Midieval 2 Total War Kingdoms was already released. I have it, and it's not as good as its original, Midieval 2 Total War (which is AWESOME!!!). My advice--- unless you're a diehard Total War fan like me, don't buy it. Good thing you decided to ask someone first.
What did Crusade mean during the middle ages?
I've seen a lot of people talk about different aspects of a crusade but flipping back a few pages I don't see any posts specific to successful crusade strategy so lets use this thread to build up a good set of tips and strategies for taking the Holy Lands.
I was going to say that I'll add good points developed in this thread to this post but we'll have to wait till I get bumped up from junior member for that or perhaps ask a mod to help out a bit.
Crusades that do me the most good are the ones I've prepared for well in advance so I'll start out with some pre-crusading tips.
I. Pre-Crusade
1. Send Priests well ahead of the crusade.
Having a good catholic base in a province will be a big boost to your public order. In MTW, I distinctly remember seeing plenty of priests and bishops converting down in the holy lands but now that agents can't zip across the map from port to port the AI doesn't seem to send its priests much, if at all. By the time crusades are being called the holy lands are firmly muslim. Walking the priests to the holy lands would take way too long for most catholic factions so sailing them in is the best bet.
2. Try to be the one calling the crusade.
Hopefully if you were able to get some priests to the holy land before a crusade is called you will have an idea of what you'll be up against in the different provinces. Being the one to choose the target can also help avoid having to declare war on the egyptians or turks. A few times I've been lucky to notice a holy land province thats gone rebel and call a crusade on it. Besides knowing what to expect at your target your priests will have a nice catholic welcoming party when you take it.
3. Send a spy and assassin with the priests.
Enemy spies in your newly conquered town cause lots of unrest forcing you to leave most if not all of your troops garrisoned, limiting your defensive choices and ability. While you could train them once you've taken the province I find that using your training slots on troops will be more important; besides having to wait a couple turns to train anything anyways. The assassin isn't vital but the spy is a must take. Having them on location may even get the gates opened for your crusaders, saving on seige time.
Thats it for right now, feel free to add your tips and thoughts! I was thinking of going over some tips on what troops make a good start next and after that getting some tips posted on getting your crusade to target quickly and avoiding desertion. Lastly, maybe some tips and strategies on what to do with your newly captured province to keep it and use it to stage further crusades or conquests.
Medieval 2: Total War Kingdoms Faction Information
On this page, you can find information on the factions in Medieval 2: Total War Kingdoms.
The Teutonic Order
The Baltic Crusades were a period of major upheaval in Eastern Europe where the feared crusading order known as the Teutonic Knights carved out a monastic state in modern day Prussia & Poland. They were famed for their ferociousness in battle as well as the ruthlessness with which they subjugated conquered pagans. Later they absorbed the Livonian Order, the order's rule was extended over modern-day Estonia. Having suffered a major setback in it's perhaps ill-advised attempt to convert Orthodox Russia to Roman Catholicism, the order then turned it's attention to the pagan state of Lithuania. They also began annexing large parts of Poland, their former allies. In the late 14th century, the Grand Duke of Lithuania was baptised and also became king of Poland (through marriage). Lithuania began to be converted to Christianity and thus the rationale for the order's existence was threatened but they continued to pose a serious threat to surrounding countries. A Polish-Lithuanian army defeated the Order in the decisive battle of Grunwald (Tannenburg) and this was the beginning of a long decline to the point that the order still exist in the present time but only as a religious order devoted to more spiritual enterprises.
For a more detailed description of gameplay as the Teutonic Order, click here.
Kingdom of Jerusalem
The principal kingdom of the crusader states lasted for less than 200 years as outside pressures slowly encroached on it's already tiny holdings. It began with the 1st crusade called by Pope Urban II in 1095. In 1099, Jerusalem itself was conquered and Godfrey of Bouillon was installed as it's leader but not quite king. Edessa was lost to the Atabeg Zengi of Mosul who managed to capture Edessa when the regent Fulk died in a hunting accident in 1144. The second crusade of 1148 ended in disaster as the siege of Damascus failed. Ascalon was later captured from the Fatimids by Baldwin III but the power of Nur ad-Din was growing to the east. The alliance with the Byzantine emperor greatly benefited the kingdom but with the death of Almaric I in 1174 (and that of Nur ad-Din), Saladin was the undisputed master of the near east. Baldwin IV, best known as the 'leper king' came to power and defended the kingdom against Saladin as best he could but his illness meant the succession was contested from a very early point. Baldwin IV died in 1184 and Guy of Lusignan vaulted the competition to become king. He was an unmitigated disaster for the kingdom. Only three years later, the catastrophe of Hattin occurred and Jerusalem fell shortly afterwards. The third crudade recovered much ground but Jerusalem remained in Saladin's hands. Saladin died the year after Richard II of England left and the resultant civil war earned some respite for what was now the Kingdom of Acre. There was another brief respite when Emperor Frederick II recovered Jerusalem & surrounding towns by treaty in 1229. It didn't last long and the Turks captured Jerusalem in 1244. The Mongols provided some aid but the decline was steady and Acre was taken with much bloodshed in 1291.
For a more detailed description of gameplay as the Kingdom of Jerusalem, click here.
Byzantine Empire
The Byzantine Empire was and is the term commonly used to name the Greek-speaking realm that grew (and sometimes shrank) from the Eastern Roman Empire. Constantine I moved the capital of the Roman Empire from Rome to Byzantium in 330 AD. It was renamed to Nova Roma or Constantinople. While the Western half of the Empire fell into ruin, the Eastern half prospered, not least because it could afford to pay off invaders with tribute.
By the early 7th century, the Byzantines faced a formiddable new foe in the Sassanid Empire, which ruled from modern-day Turkey to the Indian ocean. The Heraclian dynasty of the time gradually supplanted Roman language & culture with Greek. The latter half of the 7th century saw the Empire in dire straits with only the use of 'Greek Fire' staving off the Arab navy and the Balkans being lost to invading Slavs.
The 8th century saw the remarkable revival of the Empire to the point that the period from the late 9th century to the early 11th century was a golden age of the Byzantine Empire. Basil I followed up the good work of Michael III to make Constantinople the greatest city in the world.
In 1071, the Battle of Manzikert saw a crushing blow to imperial authority that crippled the Empire's ability to keep bouncing back from setbacks as they had during previous crisis's. Alexios I then sent out the fateful call for help to the west which helped pave the way for the first crusade. The first crusade helped the Empire to regain the western parts of Asia Minor but the Crusading allies proved to be rather unreliable and required constant attention.
This is where you, the player, comes in. Do you turn the tide and restore the empire to it's former glory? Do you resurrect imperial prestige & power to the lands of the middle east? Play this campaign to find out.
By the early 7th century, the Byzantines faced a formiddable new foe in the Sassanid Empire, which ruled from modern-day Turkey to the Indian ocean. The Heraclian dynasty of the time gradually supplanted Roman language & culture with Greek. The latter half of the 7th century saw the Empire in dire straits with only the use of 'Greek Fire' staving off the Arab navy and the Balkans being lost to invading Slavs.
The 8th century saw the remarkable revival of the Empire to the point that the period from the late 9th century to the early 11th century was a golden age of the Byzantine Empire. Basil I followed up the good work of Michael III to make Constantinople the greatest city in the world.
In 1071, the Battle of Manzikert saw a crushing blow to imperial authority that crippled the Empire's ability to keep bouncing back from setbacks as they had during previous crisis's. Alexios I then sent out the fateful call for help to the west which helped pave the way for the first crusade. The first crusade helped the Empire to regain the western parts of Asia Minor but the Crusading allies proved to be rather unreliable and required constant attention.
This is where you, the player, comes in. Do you turn the tide and restore the empire to it's former glory? Do you resurrect imperial prestige & power to the lands of the middle east? Play this campaign to find out.
For a more detailed description of gameplay as the Byzantine empire, click here. Many thanks to Count Mummolus for doing this up for us.
England
In the early middle-ages, England was the pre-emminent power on the British Isles. The Celtic nations were scattered & divided but England's power was not completely uncontested. Their position in Ireland was weak until the Elizabethan re-conquest which happened much later than the period the game is set in. The son of your starting king is Edward, better known as Edward Longshanks. As might be expected, the Welsh & Scottish wars are re-enacted in full technicolour detail.
For a more detailed description of gameplay as England, click here.
Ireland
Ireland escaped the attentions of the Romans as well as the Germanic tribes that invaded Romano-Britain but not the Norsemen. After the battle of Clontarf, Viking influence declined significantly and the Irish remained free to do what they liked best, namely fighting each other. The Norman invasion was at the behest of a dispossessed Irish king seeking help. These Normans, under Strongbow, rapidly gained a powerful position within Ireland, causing the king of England, Henry II to grow alarmed at the prospect of a potential rival state across the Irish sea. Armed with a papal bull granting the title of 'Lord of Ireland', Henry II invaded Ireland and brought large portions under control of the crown but it was not fully subdued until the Elizabethan conquest. In this campaign, the English in Ireland are thinly spread and their cities are ripe for recapture. Perhaps you can turn the tables and do some conquering of your own.
For a more detailed description of gameplay as Ireland, click here.
Apacheans
The Apaches are somewhat unhistorical in the Kingdoms expansion but that doesn't make them any less fun to play with. You start off with units that require a lot of generalship to beat other factions but later units are very capable of routing enemy units. The Apaches start in the far north of North America, while they have become associated with the South West region of modern USA. This starting position allows them to expand rapidly. The distances involved are something of a disadvantage but careful use of Warpaths can minimise that problem. They are a very unique faction and this overview has detailed information on what is required to recruit the higher level units.
For a more detailed description of gameplay as the Apaches, click here.
If you spot an error, please contact Gaius Colinius.